A glossary of information and communication technology (ICT) and public sector terms to help suppliers more credibly engage with government.
Term | Definition |
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Tribunal | A quasi-judicial body that is responsible for making decisions on a range of legal and administrative matters. Tribunals are established under specific legislation, and operate independently of the executive and legislative branches of government. They are responsible for resolving disputes between individuals, businesses, and government agencies, and may have jurisdiction over a wide range of matters, such as workers' compensation, discrimination, migration, and planning and environmental issues. Tribunals are typically presided over by a panel of experts or judges with specialist knowledge in the relevant area, and may use less formal procedures than traditional courts. The decisions of tribunals are legally binding, and may be subject to review by a higher court on certain grounds. |
Trust | A legal arrangement, usually established under specific legislation, to manage government property or assets. Government trusts may be subject to oversight by government agencies or regulatory bodies to ensure that they are managed in accordance with legal and ethical standards. |
User Experience Or Requirement | The process of designing and developing interfaces or interactions for digital services based on the needs, preferences, and feedback of the end-users. User experience and requirements are important considerations in the development of software, websites, applications, and other digital products. |
Various | Intermedium assigns budget items to Multi Category Various when the scope of the planned procurement or budget measure clearly spans two or more of Intermedium’s ICT categories e.g. Procurement of Asset Management software/hardware. |
Video Production | The process of creating video content using digital technology. Video production can be done using various tools and software, including cameras, microphones, lighting equipment, video editing software, and animation tools. |
Videoconferencing | The technologies and systems used to conduct virtual meetings between two or more people who are located in different physical locations. These systems typically include video cameras, microphones, speakers, displays, and networking infrastructure that enable participants to see and hear each other in real time. |
Virtualisation | The process of creating a virtual version of something, typically a computer operating system, a storage device, or a network resource. In the context of information and communications technology (ICT), virtualisation often refers to the creation of virtual machines (VMs) that can run different operating systems or applications on a single physical machine. Virtualisation can be applied to various components of a system, including hardware, software, storage, and network resources. |
Voice | Any technology that allows for voice communication over a network. This includes traditional telephone systems, as well as newer technologies such as Voice over Internet Protocol (VoIP) and Voice over Long-Term Evolution (VoLTE). |
Voice Services | Any technology that allows for voice communication over a network. This includes traditional telephone systems, as well as newer technologies such as Voice over Internet Protocol (VoIP) and Voice over Long-Term Evolution (VoLTE). |
Wearable | Electronic devices that can be worn on the body, either as an accessory or as part of clothing. They are designed to collect data and perform various functions such as monitoring physical activity, tracking vital signs, providing notifications, and interacting with other devices. Examples of wearables include smartwatches, fitness trackers, virtual reality headsets, and smart glasses. |